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The Legend of Zelda: Ocarina of Time 3D
Nintendo
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The Short: Being able to play this game in 3D with a dual screen for inventory is remarkable. The best thing about this rerelease is it introduces a new generation of gamers to a title that’s just… well it’s just an awesome game. If you’ve got a 3DS this is a must-own title for the system.

More than countless first-person shooters and third party action titles like God of War, there’s only been one game that ever deserved to be called my favorite. That would be The Legend of Zelda: Ocarina of Time. When the game originally came out for the Nintendo 64, I played it for weeks and beat it. Then I played it again, beat it again, played it again and beat it again. Even when it came out alongside of The Legend of Zelda: The Windwalker for GameCube, I played it for countless hours. It’s one of the best video games ever. I’m thrilled to say that Nintendo’s latest Zelda remake/mod in 3D for the Nintendo 3DS is as great as I remembered it five and ten years ago.

This game changed how developers for tons of games in tons of different genres did things with controls and mechanics (more on that in a moment) but more impressive, this game made game developers and publishers realize that they could put an epic adventure that told a very large story into a game. Ocarina’s story is incredibly impressive. It follows an unnamed boy that you can name after yourself or you can just call him Link. The story begins when Link is just a child and it follows him through numerous events through his childhood. Of course you eventually find the Ocarina of Time and you become an adult and switch back and forth. It’s not nearly confusing as I’m making it out to be. What you need to know is that above all else this game is fun because it tells an amazing story incredibly well. With tools that let characters grow and change with the story. Before this game, not a lot of games did that type of thing.

The controls for Ocarina of Time were revolutionary at the time too. Instead of having a button to jump and a button to do this and that, Ocarina incorporated an action button and did it well. You jump automatically when it’s required and you use the action button to push and pull boxes, hit switches, open doors, and do those types of things.

Enough about the old version of the game, I’m happy to say that The Legend of Zelda: Ocarina of Time 3D for the 3DS works perfectly. Nintendo used the top down angle that this game uses from time to time perfectly to incorporate some awesome 3D. Boss battles are remarkable and everything looks great in 3D. It’s a major win for Nintendo in that aspect. More than that though is how they incorporated dual screens into this game to make it that much easier to play and control. You have your info/navi button built onto the touch screen and then you have your inventory and your map built into it too. As cool as the 3D is with Ocarina of Time, the dual screen capabilities on the game are just as good.

I’m happy to report that the latest rerelease/mod of The Legend of Zelda: Ocarina of Time blows the other two out of the water. Being able to play this game in 3D with a dual screen for inventory is remarkable. The best thing about this rerelease is it introduces a new generation of gamers to a title that’s just… well it’s just an awesome game. I was fine with the cell shading used with Zelda on the GameCube for the most part, but it’s great to get a more serious Zelda back on the DS and back on the Wii again later this year. If you’ve got a 3DS this is a must-own title for the system.

 


 


 
 

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