Terminator:
Salvation had all of the keys for a
great game. It had a great
storyline, an awesome license, and
it used a Gears of War style, over
the shoulder, 3rd person view that
was actually a solid formula for
success with a game like this. Even
the controls resembled Gears of War.
The problem is, while the ideas were
good, implementing those ideas
weren't nearly as good. The controls
in the game are incredibly shaky
with the 'cover' and shoot and the
aiming systems generally being below
par.
The controls slow
down the game quite a bit, but
nearly as much as the graphics do.
Bushes and trees just look like
splotches and so does pretty much
everything else done outside of
buildings and aboveground. It's
almost like there was no effort put
forth in the graphics other than the
character models and cut scenes
whatsoever.
The environments
aren't well done and the control
system is shaky, but the saddest
part of this game is the
replayability factor, or lack
thereof. It takes about five and a
half hours to get through the game
start to finish on normal and along
the way you're rewarded almost every
possible achievement points. So
basically five and a half hours for
basically $50... that's rough.
What is surprising
about Terminator: Salvation is how
addictive it is. Whether it's
because you liked the movie and you
want to play through it, or you just
want to beat a game like this
instead of having it beat you.
Terminator: Salvation is addictive-
but it definitely has a quick
finish.
This could have
been an awesome game but it feels
like it was pushed out ahead of
schedule to go along with the movie
release. While there are some fun
elements to this game it's
recommended that you wait until this
one is in the bargain bin or better
yet, just rent it and play it for a
day.
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