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Disney Interactive's
Split/Second puts
you into a
super-competitive
racing reality TV
show in a gaming
experience like no
other before it. You
race around tracks
that have been made
to be destroyed with
towers, bridges, and
airplanes filling
the race track with
rubble. The first
plan anyone would
have would be to
pigeon-hole it as a
cart racer. Truth
is, that couldn’t be
further from the
truth.
The special thing
about this game is
its premise. By
activating power-ups
you set parts of the
track to be
destroyed. Bridges
and overpasses
collapse on top of
the competition and
they get pushed back
as you fly across.
It has a cart racing
element to it, but
it’s also a serious
racing game
featuring real cars
and outstanding
physics.
Activision’s Blur is
similar to this, but
in Blur, you’re
firing missiles and
you don’t have
realistic power-ups.
In Split/Second,
maybe it’s not
plausible… but the
power ups are
possible and the TV
show setting gives
the game some
realism that’s
missing on Blur.
Bottom line is that
kart racing and real
racing have been
merged together in
Split/Second to make
a racing game that’s
never been made
before and at this
point, that’s
incredibly rare.
Split/Second’s
graphics are
stunning. Lighting
and textures are
amazing and really
cutting edge. In one
of the several game
modes, you compete
in a solo timed
event across the
track while all of
the destruction
happens right in
front of you as you
progress through the
course. All of the
destructions that
you have to drive
through and drive
around look
stunning- and best
of all- there’s no
frame-loss when
you’re driving
around. Making the
game so much better.
A
solid premise and
amazing visuals put
Split/Second in a
category of racing
game all by itself.
At this stage in
gaming it’s rare
that we get a piece
of software built
around an original
idea, and that’s
what Split/Second
does. It’s missing a
solid soundtrack as
well as some
possible commentary
during the races,
but other than that,
it’s outstanding.
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