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John Musker and Ron Clements recently hosted a virtual roundtable with
press from around the country on the latest Disney masterpiece
The Princess and the Frog

Q:
This is a return to 2-D animation for Disney. Is there anything new with
the technology this time around?
John Musker:
Our "ink and paint" system was different. We used "Harmony" instead of
CAPS, our old system that had been mothballed. With this new system we
were able to evaluate scenes in full color and do paint adjustments to
the characters without having to repaint the entire scenes. We also were
able to evaluate all elements "in continuity" which was something new.
Our character animation was done on paper just as Snow White was. Our
effects animation, i.e., the water ripples, magic, shadows, etc. for the
first time was done without paper. Those elements were drawn on a
pressure sensitive tablet with a stylus.
Q:
What were some of your biggest influences on this film? Did you look
back to your past movies at all for guidance?
John Musker:
Bambi and Lady and the Tramp were two big influences in terms of
background styling. The painterly lush look of Bambi influenced our
bayou scenes and our New Orleans French Quarter city-scapes were
influenced by Lady and the Tramp. We were also influenced by the great
draftsmanship displayed in the character drawing in Lady. The characters
were drawn with a great deal of solidity. Later films like Sleeping
Beauty got more designy and stylized. We wanted a more dimensionally
drawn look.
Ron Clements:
In terms of past movies, "Bambi" and "Lady and the Tramp" were the two
we looked at the most. "Lady" for the scenes in New Orleans and "Bambi"
for the bayou scenes. We also did a lot of research in New Orleans
itself. We went to the Jazz Fest, toured the French Quarter and the
Garden District, spent a day with a Voodoo priestess and toured the
bayou with a Cajun tour guide. We also got to ride a float during Mardi
Gras. All of this stuff found its way into the movie.
Q:
Being a Louisiana native, it’s eerie how well you got the Cajun Raymond
character and extremely entertaining. Was their allot of research
involved in the Raymond character and the film as a whole?
John Musker:
We wanted to do right by Louisiana and the culture there including the
great Cajun populace. John Lasseter really wanted authenticity so we
took several trips down there. We met with a number of people including
a man named Reggie who was our bayou tour guide. We noted his speech
patterns, and picked up more phrases at jazz Fest. We also did research
where we read stories written in a "Cajun" voice and found Cajun
glossaries online. Best of all though, we cast Jim Cummings as our
firefly. When he auditioned he did a great Cajun accent and we learned
he had a home there for several years and had worked with Cajuns in the
Merchant marines. He was able to improvise in his Cajun speak, so he
added a lot of flavor to our gumbo.
Q:
The magical elements of this film are decidedly underplayed compared to
past Disney fairy tales -- Mama Odie did not give our heroes a powerful
talisman nor step in to save the day, while Dr. Facilier and his
superiors were much less dark and foreboding than their villainous
predecessors. How did you set about breaking these story elements?
Ron Clements:
Mama Odie was based on Ava Kay Jones, an ordained Voodoo Priestess who
we met with in New Orleans. She told us that even though magic is part
of the Voodoo religion, when people come to someone like her for help,
she advises them to never use magic to solve their problems. That almost
always backfires. Rather they should look inside themselves for the
answers. Dr. Facilier was based on the New Orleans "Bokur". People
who've broken away from the religion, made pacts with dark Voodoo
spirits, and sell their magic for money. In terms of scariness, I think
Facilier was handled similarly to our other villains like Ursula, Jafar,
and Hades. We like scary stuff but don't want to go too far. Some people
thought Facilier was too scary. You think he's not scary enough? Maybe
that means we got it about right.
John Musker:
In earlier versions of our story Mama Odie gave our heroine some gris
gris, herbal charms that got "energized" in the climax. We wound up
rewriting that as our gris gris felt like a bit of a deus ex machina. We
do think of Facilier and his shadows as scary and were not trying to
soft pedal that. Some of his scariness we thought of as "funhouse" scary
and not slasher film scary.
Q:
Can you talk about the difficulty of making a fairy tale happy ending
feel earned and not contrived?
John Musker:
We wanted our ending to be both surprising and satisfying. We hoped that
people would believe that Tiana and Naveen, happy to have found and
fallen for each other, were willing to accept their "frog" status as
long as they had one another. We thought the twist of them turning back
into frogs with their kiss, which we first saw in an early treatment by
Greg Erb and Jason Oremland, before we ever got on the project, was
clever and worked it into our script as well.
Q:
In one scene, King Triton rolls past on a Mardi Gras float in an obvious
reference to “The Little Mermaid." There are dozens of less obvious
references to other Disney movies like "Aladdin," "The Lion King,"
"Pete's Dragon," "The Jungle Book," and even "Pirates of the Caribbean."
Was this a conscious collective homage, or are those classics so much a
part of everyone’s consciousness that they just sort of crept in?
Ron Clements:
Almost all this stuff was deliberate and done for our own amusement.
Actually most of the Mardi Gras floats are based on movies John and I
worked on. Along with the "Mermaid" float, there are brief shots of an
"Arabian Nights" float, a Greek mythology float, and a "pirate" float.
There are also caricatures of John and I on the mermaid float throwing
beads to the crowd. There are many other caricatures of people who
worked on the movie that pop up throughout. Many other Disney references
as well. We don't want any of this stuff to be distracting. Just a
little something extra for whoever may catch it.
Q:
Randy Newman's score lends itself beautifully to both the location and
time period. Was he the first composer you had in mind for the film, and
at what point in the production did he begin developing the music?
Ron Clements:
We pitched the idea for this movie to John Lasseter in March of 2006. We
pitched it as a hand drawn film with an African American heroine, and as
a musical with Randy Newman doing the music. John said yes to all those
things. We thought of Randy almost immediately because his music is
iconic, classic Americana, and we knew he spent his boyhood summers
growing up in New Orleans. We met with Randy the following May, took him
through the story, and talked about the placement of songs and styles of
music. Randy took to the project immediately. He hadn't written many
musicals before but he was a great collaborator and we were thrilled
with his brilliant work.
John Musker:
Randy was our first and only suggestion to John Lasseter to do the
music. His feel for Americana, and in particular the music of New
Orleans, a place he spent boyhood summers, made him an ideal choice. We
“pitched" the movie to Randy. We had an idea where the songs might come
in, in order to tell story points and convey emotions on our characters.
We did "idea" storyboards full of visual ideas for Randy to react to. We
wrote the script without songs but knowing where they might fall. Randy
then wrote songs that in some cases absorbed some of our dialogue.
Randy's writing of Facilier's song, in which he gave him several
sardonic asides, influenced us to try and put that quality and tone into
his other non musical scenes as well. He wrote the songs over the course
of a year and a half as we animated the movie, although we would always
animate the song after he had written and recorded it (in animation
voices are recorded before animation, not dubbed in later.) Likewise
with the music we animate after the recordings and try and exploit
things we hear in the music track.
Q:
I had the pleasure of interviewing Mike Surrey a few months back. He
said Ray Cummings made his job easy. What made you choose him for Ray?
Also, what about Keith David and the relatively unknown Jennifer Cody?
John Musker:
Jen Cody we found when we did auditions in NYC. She has done work on
Broadway. When we heard her voice we thought she had a very distinctive
appealing sound that was part Jean Arthur, part Bernadette Peters, with
a nod to Betty Boop. Jim Cummings was a riot to work with, we have
worked with in the past but what we didn't know was that he had spent
years in New Orleans where he worked alongside Cajuns whose speech
patterns he picked up. He was and is a great improviser and he came up
with great lines on the fly as it were. Keith we had worked with on
Hercules. We knew he had that amazing speaking voice. We didn't know he
could sing as well, and he auditioned for us and sang like Nat King
Cole. He was a joy to work with.
Q:
Originally I believe The Princess and the Frog was going to be set in
Chicago and be CG, how did the change of setting it in New Orleans and
making it hand drawn come about?
Ron Clements:
A few years ago, Pixar had explored a version of "The Frog Prince" set
in gangland Chicago. John Lasseter wanted to switch the locale to New
Orleans, a city he loves, but the project was eventually shelved.
Meanwhile Disney had explored various versions of "The Frog Prince"
going all the way back to the time of "Beauty and the Beast" In 2006,
Disney bought the rights to a book called "The Frog Princess" which was
the fairy tale with a twist. When the Princess kissed the frog she
turned into a frog as well. When John Lasseter was put in charge of
Disney animation, in February 2006, he asked John and me to take a look
at all the previous versions and come up with our own. We combined the
New Orleans setting with the twist, added some new characters and
pitched a take that became the basis for the movie.
Q:
How was it to be back at Disney with former colleagues after time away?
John Musker:
It was great fun. These artists are the best in the world and we felt
privileged to see them do what they do better than anyone else. We also
worked with some young kids right out art school and that was fun, too.
They had a lot of youthful exuberance and were mentored by the vets.
Q:
In talking to Mark Henn, he said an employee at Disney was used as the
model for Tiana. Who is she? What can you tell us about her?
John Musker:
Jaimie Milner was an intern in post production (she attended USC), a
beautiful girl with beautiful hair whom we took some photos of for
reference. She was also influenced certainly by Aniki Noni Rose, the
voice, who gave Tiana her dimples and her left handedness.
Q:
There seem to be a lot of similarities between Ariel in the Little
Mermaid and Tiana, in the way that they both want something more with
their lives. How do you see the two in comparison?
John Musker:
Ariel never lacked for a sense of fun, as she explored sunken ships and
collected her artifacts. Tiana's sense of fun got left behind in her
single-minded pursuit of her restaurant.
Q:
There's obviously been films that have covered the same ground before,
how do you make sure not to fall into some of those conventions set by
those previous films to the point where it feels predictable or
formulaic?
Ron Clements:
John and I really hadn't done a fairy tale since "The Little Mermaid"
twenty years ago. It was interesting for us to reexamine this stuff from
a different perspective. From the beginning, we thought of Tiana as
someone who would never have been a big fan of Disney fairy tales. Our
attempt was to take a lot of the archetypal elements of these films,
(the Prince's loyal manservant, the fairy Godmother, the wishing star,
death and resurrection, etc.) and add some kind of twist to them. But we
were always thinking of this as a kind of retro film, trying to
recapture a bit of what Disney magic means to us.
Q:
What advice could you give students interested in animation?
John Musker:
Learn how to draw (even if interested in CG animation.) It's the basis
of what we do. Keep a sketchbook. Try making a very simple little film.
Try and tell a story clearly and entertainingly. Study the way people
move and animate move. Observe all you can, and try and capture that
simply in a few lines on paper.
Q:
In the grand Disney tradition, was the multi-plane camera system used to
blend the characters into the layered background?
John Musker:
Our compositing was done in the computer. Our layout people designed
backgrounds to have out of focus foreground elements like the multiplane
camera. The opening shot of the mansion had foreground trees that were
out of focus. The effect is the same as the multiplane. The establishing
shot of Mama Odie's tree had a multiplane effect.
Q:
Given the success you two have had in the past and that this was the
first traditional animated feature in five years for Disney, did you
feel a great sense of pressure/expectation from John Lasseter or
yourselves?
Ron Clements:
John Lasseter was always very supportive and never put any extra
pressure on us. But yes, we felt a lot of pressure. We knew the stakes
were high on this movie in all kinds of ways. We just tried not to think
about that too much and attempted to make the best movie we possibly
could.
Q:
Where do you feel The Princess and the Frog fits into both of your
resumes?
John Musker:
The return of hand drawn animation, done at the highest level of
quality.
Q:
Do either of you have a favorite special feature on this DVD or Blu-ray?
John Musker:
Viewers can see the entire film in rough animation. I think that's very
special and will be a treat for the consumer to discover.
(on the Blu-ray edition under
‘play movie with work in progress’)
Q:
Talk about Oscar night. What was that like for you?
John Musker:
It was sort of like Sioux City on steroids.
Q:
Where did the inspiration for Louis come from?
John Musker:
Louis Armstrong the great jazz trumpeter was the inspiration.
Q:
"Almost There" was very striking and really stood out. Can you talk
about the influences for that sequence?
John Musker:
The styling was based on the great Harlem renaissance artist Aaron
Douglas. Sue Nichols Maciorowski, a wonderful viz dev artist brought his
work to our attention.
Q:
Can you explain how the two main characters could talk to animals and
humans at the same time while they were frogs?
John Musker:
It was our "rule" that since they were transformed humans they could
still speak and understand humans. But because they are frogs, they can
also understand and be understood by animals. We tried to set this up
when after they became frogs, Stella the dog, heretofore heard only as
barks, actually spoke.
John Musker:
Thanks for so many questions. I just type too #$@% slow! This is because
my poor Irish Mom typed all my term papers in high school. Let this be a
lesson to all you young people. Learn to type. See you at the movies!!
Ron Clements: Thank you, everybody! We had fun!

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