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Megamind: Ultimate Showdown
THQ
Purchase Online
 

The Short: The final verdict on Sonic Colors is that it’s magnificent. It should immediately head to the top of your Christmas list for any kid under the age of 10 for either DS or Wii and everyone else should definitely give it a look as well.

There are some games that are magnificent pieces of creation that give you a story and get you involved into a story and you have to get through it. There are other games that are just fun to play... and then there's Megamind: Ultimate Showdown. The work's not bad on the game- the production is fine, the camera is 99% effective following Megamind and even though the voice work isn't done by the original actors- it's done effectively enough by some decent fill ins. It looks fine and Megamind is a cool character that could be capable of being in a pretty cool video game. That didn't happen with this game.

The game is pretty basic- after Megamind becomes everyone’s hero he is the protector the city. When the city gets attacked by the Doom Syndicate, all of Mega Mind's stuff gets swiped from his lair, and everyone is in mortal peril, it's up to Megamind to save the day again. The Doom Syndicate is basically a bunch of evil villains leagued together- like the evil- Deconstruction Worker.  You go through various areas fighting each villain and their henchmen until you get to save the city. It's not a bad concept for a game but it was executed poorly.

Like lots of other games licensed from kids' movies- they didn't give kids enough credit when making this game. Everything in this game is repetitive- simple puzzle, button mashing, simple puzzle- the puzzle varies from evil villain mastermind to evil villain mastermind, but while in that 3 level area or whatever it happens to be, you see the same puzzle over and over again until it's more than you can take. That's why Megamind: Ultimate Showdown fails- it's the same thing over and over again- it's not hard, it's not challenging, it doesn't teach whoever is going to play it anything- it just takes up time.

The game's bright spot is really that it doesn't take long to get through it. There are lots of collectible items to get at the end of the game, but there's really not much of a point in going through and collecting them.

Megamind: Ultimate Showdown wasn't a game that I was expecting a lot out of, but the little I did get out of it was disappointing. It wasn't challenging, it was repetitive, and most of all it wasn't fun. There’s definitely been some games adapted from Dreamworks’ movies that weren’t great- but this one might be the worst.

 

Megamind: The Blue Defender is the total opposite of the console version of the game for the simple reason that it's for the DS so not as much is expected of it. It's basically the same game but with a different story- you're still Megamind, he still runs awkwardly and he still collects lots of blue orbs and shoots bad guys with his ray gun. It's better because it's on a console aimed at younger gamers, and it's simple concept works effectively on the DS. It would have been better if it would have been a longer experience but Megamind: The Blue Defender is worth checking out .




 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


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