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Gears of War 3
Microsoft
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The Short: The best part of this game… well that’s easy… it’s Gears! The controls are awesome, the graphics are awesome, the campaign is awesom, and the multi-player options are vast. The game is better than the previous two. I don’t necessarily like how different the interface makes the game feel from the first two, but it’s something that’s easy to live with. It’s a great story to finish off an Epic (pun intended) franchise.

Epic’s giant trilogy comes to a fitting end with Gears of War 3. The game’s core concept remains the same. It’s a kickass third person shooter that highlights the cover and fire dynamic.  But the third edition of the game features new graphics, new friends, new enemies, old friends, old enemies, and yes… Marcus Fenix kicking the living crap out of everything.

After the events of Gears of War 2 where Fenix and the rest of his delta squad sunk the last functioning human city of Jacinto to flood the Locust hallow with water to end the bloody war once and for all, things backfired. The flooding of the hallow basically just took away the last sanctuary humanity had, forced the locust to come up, and made the lambent more powerful than ever. So with Jacinto gone, the COG disbanded and was forced to seek refuge on ships and islands while constantly avoiding attack from the lambent. Of course things come up as things do with Fenix and he’s forced to lead the assault to save humanity on the planet of Sera. It’s a great five act conquest to finish up the Gears story and as sorry as I am to see it end, I’m thrilled with how it finished.

What’s noticeable to longtime Gears fans, people who’ve played the first two games for hours and hours, is how different Gears of War 3 is from the first game. The second game was a bump with some subtle differences, but Gears 3 is very different game than the first title. The graphics are decidedly different between the first and the third game with tons of upgrades in attention to detail and textures… Especially facial detail and textures. The other big difference between Gears 3 and the first Gears is how different the campaign feels. The pickup system is different when you’re picking up weapons and ammunition, you can pick up different things, and really just the interface with pickups feels completely different. That interface also spreads over to some font displays and changes that give you in game updates. The inventory system and the controls are the same but that interface makes Gears 3 a lot different than the first game. The graphics make it seem even more different because of the character development. I haven’t decided whether that’s a good thing or a bad thing yet because they look so different, but it is what it is. Gears 3 does most things better than the first two games. The story is bigger and more challenging. Holes are filled in the plot and for the most part the checkpoint issue has been fixed so you don’t have to end up replaying large chunks of things to finish the game. Those key fixes in addition to the big story and upgrades to multiplayer make this the best Gears yet.

The best part of this game… well that’s easy… it’s Gears! The controls are awesome, the graphics are awesome, the campaign is great, and the multi-player options are huge. The game is better than the previous two. I don’t necessarily like how different the interface makes the game feel from the first two, but it’s something that’s easy to live with. It’s a great story to finish off an Epic (pun intended) franchise.

 

 











 


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