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Dragonquest VI: Realms of Revelation
Nintendo
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The Short: I liked Dragonquest VI, I didn’t love it. It’s good enough to play from time to time but not something I’d play consistently. That doesn’t mean other people won’t love what this game has to offer.

Dragonquest VI came out in Japan in 1995. Almost two decades later we finally get to play it here in the U.S. And for fans of turn-based RPGs, it doesn’t disappoint. Sure, there are several games out there just like this, but this quaint little RPG for the Nintendo DS will find plenty of fans to pick it up and enjoy.

It should first be revealed that I don’t just hate turn-based RPG’s. I despise them. They’re boring and they require me to think things out like… If I use my magic power for an attack I’ll get cause 4 points of damage but if I do a defend it will only save me 2 points. I should just attack. Sometimes I can get into them, other times I’d rather punch buttons frantically.

Now that that’s out of the way, Dragonquest VI is a turn-based RPG that was a part of the RPG craze in the 90’s. I don’t like the setup, but other people do and they’ll be thrilled with this one. When you’re doing a battle there are plenty of options to attack with a plenty of battles to go through. Dragonquest has some great turn-based actions that RPG fans will love. I wasn’t a fan, that doesn’t mean that there aren’t people out there that won’t be.

Dragonquest VI has a small but unique story. You’re a part of a group responsible for getting rid of evil in the world. You start out in a dream and eventually you wake up to begin your quest. Your job is to progress through the story, build up your team of warriors with different powers, and fight against foes in turn-based action and rid the world and its parallel universe of evil. The story isn’t great but it’s not bad either… it’s what it’s supposed to be. Considering that this came out originally in 1995 it’s pretty darn good.

So Dragonquest VI does well with its turn-based battles. That’s going to be fun for some but not for all. What I liked about the game is how it moved and flowed from one different stage of the game to the next. I liked the use of the dual screens too. Not just as a map on one, but how they were used effectively to track a large chunk of screen. I also liked the way the characters moved. It felt incredibly smooth, and it felt better than the new Pokémon game. I also liked interacting with all of the different characters in the towns and villages and talking/reading with those characters. It helped out the story and some of the dialogue was pretty funny.

Dragonquest VI is going to be liked by RPG fans on portable systems. If you like RPGs and you don’t have this game, go pick it up immediately. Pokémon fans might want to give this a try too. They’ll probably like it. If you prefer to have a little more action in your gaming you might want to stay away from this one. I liked Dragonquest VI, I didn’t love it. It’s good enough to play from time to time but not something I’d play consistently. That doesn’t mean other people won’t love what this game has to offer.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


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