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Captain America: Super Soldier
SEGA
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The Short: Captain America: Super Soldiers has some great new ideas, but it also has some of the same old boring ones too. It’s a decent game that was well written and has a decent control scheme to it and its fun to play too. It’s not a terrible game but it’s not great either. It’s a good pick up for a Marvel nut.

After the dismal Thor: God of Thunder that Sega has teamed up with Next Level Games to give Captain America his turn on a video game console with Captain America: Super Soldier. It’s a bit of a frustrating affair too, but it’s superior to Thor: God of Thunder and it’s got quite a few unique ideas to go along with a great story.

In Captain America: Super Soldier, Cap gets dropped out of a airplane to a Hydra castle/complex in Germany. It’s Hydra so we see all of the typical suspects here including Madame Hydra and of course eventually the Red Skull. Cap gets dropped at the complex ahead of an American invasion so he can clear the way of anti air-craft guns and other defenses allowing an effective invasion for the Americans. He crushes Hydra, but he also gets way more than he imaged on his mission.

Captain America: Super Soldier is great for a couple of reasons. The number one reason is it’s well written, brilliantly written even. Writer Christos Cage captured the Captain America/Hydra period of Marvel perfectly and he wrote a great plotline for the game. It’s also great because Chris Evans provided the voice work for Captain America. The dialogue isn’t fantastically written with his voice work, but it works well enough for what it’s intended to be. The game also has some great level design including structure and textures. The character designs are hit and miss; Captain America, Bucky, Dum Dum, and Madame Hydra all look great. The Red Skull looks like a Nintendo 64 version of that. Not good.

The new ideas for Captain America are prevalent and it begins with the control scheme. It’s got an Ocarina of Time control scheme- there’s no jump button but there’s an action button that allows you to jump and swing on things when it’s necessary. It’s not great in every part of the game here, but for the most part it works. The other new idea that Captain America: Super Soldier has is in the puzzles to open doors and control panels- basically their A Beautiful Mind type puzzles where you find matching characters in two puzzles. Early on it’s incredibly easy, but as you advance in the game it gets a little more challenging.

There are tons of frustrating things with Captain America: Super Soldier- one of which is the terrible upgrade system where you get new powers and abilities based on how you fought enemies and did the efficient climbing parts. BUT you also have to do a ton of obsessive collecting to get enough points to get upgrades too. The collecting can get a bit ridiculous from time to time and the upgrade system just isn’t fun to follow or try and upgrade because it’s really not altogether that necessary.

Captain America: Super Soldiers has some great new ideas, but it also has some of the same old boring ones too. It’s a decent game that was well written and has a decent control scheme to it and its fun to play too. It’s not a terrible game but it’s not great either. It’s a good pick up for a Marvel nut.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


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