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Borderlands
is an immersive RPG game that
centers around looting and
collecting. You’re dropped into a
deserted wasteland of bandits,
mutant dogs, and treasure hunters
out to seek a mystic vault that will
make you rich and powerful. On your
way to find the vault though, you
have to deal with an inordinate
amount of thugs, bandits, and mutant
dogs in masses. Wasting the
aforementioned villains and robbing
them as well as 80 thousand
containers on your way to looting
the vault is the point of
Borderlands.
The game is kind of like a cross
between Fallout 3 and
Bioshock- the menu
systems feel eerily similar and the
collecting of items also feels
similar but the action isn’t as good
on Borderlands as it is on
Bioshock or even
Fallout 3. Especially in the
early-middle of the game enemies can
be too hard to bring down unless
you’ve taken a considerable amount
of time collecting money and
supplies so you can buy a strong
enough gun to waste them right away.
That’s where this game is
frustrating. It’s an RPG but it’s an
RPG from a first-person perspective.
It has a lack of identity in those
aspects and it makes it suffer.
Instead of being an RPG with a
first-person shooter feel it should
have been a first person shooter
with RPG elements. OR, even better,
you should have been able to choose
how you want to play. It really
wouldn’t be that hard to implement
two different damage systems- one
basic and one advanced.
Borderlands
is a good RPG if that’s what you’re
looking for. There are a few
characters to interact with and the
game itself has a great sense of
humor. I do think that it limited
what it could do by making it too
much work to play. These games are
great but at some point you have to
draw the line between mindless
collecting and action. I do think
having a less developed damage
system to go alongside of this game
would be a good idea.
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