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  Alan Wake
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The Short: Alan Wake combines survival horror with a stylish presentation to produce a quality game. It’s a little short and not something that you’re going to play for a long time but it’s a fun game with some interesting ideas.

The designers of Max Payne and Max Payne 2 bring Alan Wake to the Xbox 360 console in a fun and haunting survival thriller with loads of style. The game isn’t perfect (it’s short), but it’s damn fun and merges entertainment and gaming together as good as we’ve seen.

In Alan Wake, you’re Alan Wake. A famous writer who’s experiencing a creative drought. You get away from the rat race and go on a vacation to Bright Falls to recharge the batteries. The only thing is that when you get there you realize that Bright Falls isn’t the place to be to get a break for a Science Fiction writer. There’s an evil surrounding the place, it lurks in the shadows out to latch on to anything vulnerable to it. It possesses people, willing them to help it with it’s dirty work and giving them super-natural powers. When the cabin that Wake and his wife Alice start their vacation in, the darkness attacks and kidnaps Alice. From there Wake goes on a restless pursuit of his wife.

The game features a steady amount of narrative. That’s how the story is told. Wake self-narrates the game for you, making observations between cut scenes to progress the story. He also goes around collecting story pages to give you hints at what’s coming next in the story. Some of these pages are filled with some great writing that adds to the story, others are fairly weak. The narratives by Wake are fine, the cut-scenes are outstanding, but the article pages are hit and miss.

Alan Wake’s combat system is unique. There’s two parts to combating the darkness. Normal weapons and lighting weapons. Your lighting weapons are used with the left side of your control. The normal weapons, like the revolver and the shotgun, are used with the right side of the controller. You use the two types of weapons together to fight off the darkness. Your biggest ally in the game is a flashlight. The flashlight makes enemies controlled by the darkness vulnerable to normal weaponry. It’s also a useful aiming technique in this third-person game. When you just shine the light on an enemy you’re aimed at him and you can fire at him to vanquish him back into the darkness. The flashlight is your biggest ally but not your only weapon involving light, you’re also equipped with flares and a flare gun along the way to help out against attacking foes.

The biggest flaw in Alan Wake probably helped pay for its development. There’s a large amount of product placement in this game that gets to be too much. I don’t mind billboards in the game, that’s fine. You’d actually be seeing billboards in the real world. What is a little much is that tons of the objects have product placement. When you need batteries for your flashlight, you find a fresh pack of Energizers. When you’re in the car on your way to Bright Falls, you’re in a car featuring Microsoft Sync. It just gets to be a little much. Another thing is that the music selection that plays at the end of each episode isn’t very good. It’s decent but it could have been a lot better.

Alan Wake combines survival horror with a stylish presentation to produce a quality game. It’s a little short and not something that you’re going to play for a long time but it’s a fun game with some interesting ideas.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


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