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Activision re-upped
and recreated
Goldeneye
for the Wii. The
biggest question
that you can ask is-
‘Did they do a good
job?’ If you’re
looking at the
paltry selection of
first person shooter
games on the Wii and
that this will
immediately become
one of the elite
game in the genre
for the system then
it’s both a knock
and a compliment. If
you compare it
against similar
first person
shooters like
Call
of Duty,
Medal
of Honor,
and
Halo
without equating
that this is for
Nintendo then it
fails in a variety
of ways. That said,
this is the
recreation of a
beloved game and it
does some things
very well. I had a
sizable amount of
fun with
Goldeneye-
there were some
small
disappointments from
what I expected, but
overall it was a
good experience.
This
redone/recreated
version of
Goldeneye
doesn’t resemble the
original story at
all. Instead of
Pierce Brosnan-
Daniel Craig fills
out the roll of Bond
and the characters,
story, and
environment around
the Ian Flemming
version of Bond has
been recreated to
come from that
version of Bond.
I’ll miss Pierce
Brosnan’s blocky
face and the two red
heads with the
cartoonish guns and
grins, but other
than that – you
can’t really knock
the recreation of
the story. That’s a
definite perk to
Goldeneye.
The other perk is
the graphic work
that they did for
this game on a
console that’s
somewhat limited. It
looks fantastic and
it’s one of the more
rich-looking games
you’ll see on higher
resolution TVs with
the Wii. The other
strong bonus you can
throw out with
Goldeneye
is it’s easily the
best multiplayer FPS
experience on the
Wii and one of the
more fun
multi-player
experiences PERIOD
that you’ll have on
the Wii.
That’s all great
stuff with
Goldeneye
and judging it just
for being on Wii.
But look… most
people who are
serious about gaming
in 2010 that own a
Wii also own
something else…. And
if you’re comparing
this game to what it
could have been on
one of the other
systems or what it’s
like compared to
other FPS available
then this one comes
up short. The
frame-rate slips
down and bogs when
too much is going on
the screen.
Controlling with the
Wii remote and using
that for shooting is
fun, but it’s not
really tight enough
no matter how you
adjust your
settings. The same
can be said for
using the classic
controller. When you
use the control and
you play a FPS game
with it… it just
doesn’t feel right.
It’s too little and
there’s no trigger
button to shoot
with. So when you
compare
Goldeneye
for the Wii against
other FPS games for
the Wii then it’s a
huge success. When
you compare
Goldeneye
as a first person
shooting game
against other games
on different
consoles then this
definitely comes up
short. It’s still
fun, but that’s
something to think
about.
The
recreation of
Goldeneye
was cool… it just
wasn’t as cool as
the original version
of the game. Let’s
rephrase that- it’s
not as cool as the
original version of
the game in its
time. There’s no
problem with the
graphics, the sound,
or the story- it’s
all about controls
and technique- and
that’s more the
systems fault than
it is the games.
It’s a tough call
but if I had a Wii
or I loved the
original
Goldeneye
then I’d definitely
pick this up- but
more than likely if
I had an old
Nintendo 64 and a
copy of the game
around then I’d pop
that in and play it.
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