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Assassin’s Creed:
Brotherhood
is a title that
while fun,
entertaining, and
altogether awesome
is aptly titled.
This game isn’t a
big continuation of
the story that we’ve
been immersed in
with Assassin’s
Creed and Assassin’s
Creed II, that’s why
it doesn’t have the
III at the end of
it. This game
carries over the
animus characters
that we were
introduced to in
Assassin’s Creed II
and continues their
stories in that time
period instead of
advancing things to
an entirely
different era.
Followers of the
franchise might be
disappointed in
this, but when you
dive into the game
and the story-
you’re glad to still
be with
Ezio
Auditore in
renaissance period
Rome.
Assassin’s Creed:
Brotherhood
follows two
characters again
this time- Desmond
Miles and the
character he
controls/remembers
through his DNA
memories- Ezio
Auditore. Desmond
Miles and the rest
of the Assassins in
the modern era are
still fighting the
Templars- but now
the stakes are
higher with them
being on the run and
up against a wall.
They have to find
some more
information through
Desmond’s DNA
memories of Ezio. So
Desmond hops into
the animus and takes
on the roll of his
ancestor Ezio
Auditore fresh off
of his latest
adventure of
destroying Rodrigo
Borgio and finding
out one of the major
secrets of the world
in an underground
temple. With Rodrigo
Borgio out of the
way- his son is out
for revenge against
Ezio and the
Assassin’s. So he
attacks them all,
kills several, and
the war is back in
swing in Rome.
Cesare Borgio with
his new power is
trying to do
something different
than his father-
he’s trying to
become King of Italy
and oppress it’s
people. So it’s up
to Ezio to gather
followers as an army
and take him down.
There
are tweaks and
changes to this game
that are notable.
Some are bad some
are good. Combat
with a group of foes
is a little more
challenging with the
A.I. of the guards
being better and the
ability to
counter-strike being
a little tougher.
The targeting system
that lets you choose
who you’re supposed
to attack/fight is
still a little
glitchy. The big
change of course is
the ability to
gather Assassin
apprentices that you
can command to do
different tasks. Its
easy command with
the left button-
sometimes it’s too
easy- and you can
direct your
apprentices to
attack specific
targets/do specific
tasks and most of
the time they pull
it off. Every once
in awhile one of
them dies trying to
pull something off
for you- but it’s
rare. The other
differences involve
purchasing/shops/land
and real estate to
gain income from,
the ability to take
your horse anywhere,
and a few other ins
and outs.
Assassin’s Creed:
Brotherhood
is both harder and
easier- but all in
all I wouldn’t call
the actual game play
of this better or
worse- just
different.
Assassin’s Creed:
Brotherhood
has one distinct
advantage over its
predecessor. It’s a
beautiful game. The
last game didn’t
lack in that
category either, but
this game is above
and beyond in the
graphics department.
It’s one of the
better looking games
on PS3 and X360, and
that’s saying
something.
Assassin’s Creed:
Brotherhood
isn’t a better game
than
Assassin’s Creed II,
but it isn’t worse
either. In a lot of
ways it feels like
an add-on/download
pack, but in a lot
of other ways it
feels like a fresh
adventure. If you
haven’t checked out
Ubisoft’s monster
series- it’s best to
start at the
beginning and not
with this. If you
have, then you’ll
like this game just
as much as the other
two.
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